Result
Your role: Contact
The crew's informant. Knows where the danger smells from and cannot say it out loud.

Crew
You organize, keep secrets like a grave and guide without saying it out loud. The Contact knows where the danger smells from.
Your strength: Guiding without talking.
Watch out: If you are too obvious, the Moles recognise you at the end.
Everything about the Contact role · the seven roles · strategy guides
Try it for real
Play a game and see which role you get.
Android only · Web version in testing