Game modes
Classic, Quick game and Vault
Mole in the Crew has a classic game and two options that change the pace or the pressure on the Moles. They are chosen when setting up (one phone) or turned on by the host (several phones).
Android only · Web version in testing
Classic (5 locks)
The standard game: five locks, 15 to 25 minutes, 5 to 10 players. The Crew wins by opening three and surviving the Getaway; the Moles by blowing three. All tables are in How to play.
Quick game (about 5 minutes)
“Three locks. First to 2 wins.” There are only 3 locks: the Crew opens 2 and moves on to the Getaway (played the same); the Moles win if 2 blow. If all three are played, the third decides.
- Role deal, the Contact's set, the Lookout's alibi, the file and the Patrol do not change (three rejections in a row still blow the lock).
- Each Mole sabotages only once.
- Some locks have a single person (with 5, 7 and 8 players): that card is seen alone, without group anonymity.
Team sizes per lock (1-2-3):
| Players | Teams |
|---|---|
| 5 | 2-1-2 |
| 6 | 2-2-3 |
| 7 | 1-1-2 |
| 8 | 2-1-2 |
| 9 | 2-2-3 |
| 10 | 2-3-3 |
Vault (7 to 10 players)
“The Moles must coordinate: lock 4 needs 2 sabotages.” Option for the classic 5-lock game with 7 to 10 players (off by default; it cannot be combined with the quick game).
- Lock 4 is a vault door and only blows with 2 or more Sabotage cards.
- With 1 sabotage the vault holds: the lock opens, but the report says “the vault held” and everyone knows there was a Mole on the team. The card is spent anyway.
- Three rejections in a row still blow lock 4 in one go.
- Moles get compensation: with 7 players each Mole has 2 sabotages and the lock 4 team is 4; with 8, 9 and 10 there are 4 sabotages in total among the Moles.
It punishes Moles who do not coordinate and rewards those who team up on lock 4.
Option: Snitch (advanced), 5-6 players only
With 5-6 players there is no Snitch by default: two Moles know each other. With this option the Mole + Snitch deal returns: the Snitch knows the Mole, the Mole does not know the Snitch and the Contact does not see the Snitch. With 7 or more players the Snitch is always there.
Ways to play
Modes combine with any way of playing: one phone, an online room with friends or live for streamers.
Try the quick game
Perfect for explaining the game in 20 seconds.
Android only · Web version in testing