Mole in the Crew Español

Snitch

Moles role

The Mole that not even the other Moles know. Sees every Mole; they do not see him.

Android only · Web version in testing

Noir portrait of the Snitch role

Moles Appears: From 7 players (or with 5-6 if “Snitch (advanced)” is on).

What it knows

  • Knows every Mole.
  • The other Moles do not know who he is, and the Contact does not see him in the suspect set.

What it does

  • He is just another Mole: he can sabotage, with the same sabotages, and takes part in the final accusation.
  • He is not in the Contact's set, which makes him the hardest Mole to point at.

Tips

  • Watch who the Crew protects and defends: since you can see the Moles, you know when someone suspects the right person.
  • Your value is that nobody knows who you are. Use it to sow doubt about the Crew without getting too close to your fellow Moles.
Avoid: Telling the other Moles that you are the Snitch: you lose the only edge you have over the Contact.

When it matters most

From 7 players, and above all in the Getaway: your mark counts like a Mole's in the joint accusation, and the other Moles do not know who you are.

How to bluff and stay hidden

Act like a sharp-eyed Crew member. Since you can see the Moles, you can defend an innocent person who is accused, or doubt someone who is not on your side, and earn credit without giving yourself away.

How to catch it if you are on the Crew

He is the hardest Mole to catch because the Contact does not see him in the suspect set. Watch for sabotages that do not fit the Contact's suspicions, or someone defending Moles for no clear reason.

More context in the strategy guides, the role calculator and the role quiz.

Other roles

All roles · Strategy guides

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