Crew member
Crew role
No powers, but three weapons: the public vote, memory and your voice.
Android only · Web version in testing

Crew Appears: With 8 or more players there are plain Crew members.
What it knows
- Knows nothing. No powers.
What it does
- Votes, plays Clean when on a team and watches. In the Getaway sees the same marking screen as everyone, but their mark does not count: it is a decoy so nobody can tell who is acting.
Tips
- Your weapon is reading the votes: who approves teams that then blow and who rejects the ones that open.
- Note each team and the result of each lock: it is the public information both Moles and Crew share.
Avoid: Staying silent. The Crew is the majority, but without information it lets the Moles steer.
When it matters most
Always: you are the majority and votes are won with yours. With no powers, your influence is public information.
How to play it with discretion
You really are innocent, but you can make useful noise: doubting out loud, in moderation, helps cover the Contact. Do not stay silent, and do not accuse with too much certainty.
How to catch the Moles with your notebook
Your tool is the notebook: teams, votes, results and remaining sabotages. Whoever matches everything that blew and voted for teams that blew is a candidate.