Mole in the Crew Español

Crew member

Crew role

No powers, but three weapons: the public vote, memory and your voice.

Android only · Web version in testing

Noir portrait of the Crew member role

Crew Appears: With 8 or more players there are plain Crew members.

What it knows

  • Knows nothing. No powers.

What it does

  • Votes, plays Clean when on a team and watches. In the Getaway sees the same marking screen as everyone, but their mark does not count: it is a decoy so nobody can tell who is acting.

Tips

  • Your weapon is reading the votes: who approves teams that then blow and who rejects the ones that open.
  • Note each team and the result of each lock: it is the public information both Moles and Crew share.
Avoid: Staying silent. The Crew is the majority, but without information it lets the Moles steer.

When it matters most

Always: you are the majority and votes are won with yours. With no powers, your influence is public information.

How to play it with discretion

You really are innocent, but you can make useful noise: doubting out loud, in moderation, helps cover the Contact. Do not stay silent, and do not accuse with too much certainty.

How to catch the Moles with your notebook

Your tool is the notebook: teams, votes, results and remaining sabotages. Whoever matches everything that blew and voted for teams that blew is a candidate.

More context in the strategy guides, the role calculator and the role quiz.

Other roles

All roles · Strategy guides

Better in the appRoom notifications, full screen and your role always at hand.

Open on Google Play