Mole
Moles role
Works for the police from inside the crew and sabotages locks without getting caught.
Android only · Web version in testing

Moles Appears: Always (2 Moles with 5-6 players; 3, one of them the Snitch, with 7-10).
What it knows
- Knows the other Moles, except the Snitch.
- With 5-6 players there are two Moles who see each other and no Snitch (unless the “Snitch (advanced)” option is on).
What it does
- Plays Clean or Sabotage when on a team. Each Mole has only a few sabotages for the whole game: 2 with 5-6 players and 1 with 7-10 in the classic game (one in the quick game).
- A single Sabotage blows the lock (except lock 4 in Vault mode, which needs two).
- In the Getaway, marks together with the other Moles who they think the Contact is.
Tips
- Play Clean when you must: opening a lock with the Crew buys credibility for the one that matters.
- Sabotage when another Mole could be on the team or the team is large: a sabotage with only one possible Mole gives you away.
- Sabotages run out. Spending them all on the first two locks leaves you empty-handed for the third.
When it matters most
Mostly on locks 3 and 4: a single sabotage can decide the game there, and a Mole who has not yet earned credit is already under suspicion.
How to bluff and stay hidden
Defend yourself with public facts (votes, teams, results), not promises. Offer a reasonable alternative suspect and ask everyone to look at the voting history. Keep the same tone on locks that open and locks that blow.
How to catch it if you are on the Crew
Count sabotages: each lock that blows spends at least one and each Mole has very few. Be suspicious of whoever keeps appearing on teams that blow and approves teams that later blow.