Printable role cards
Cheat sheet for the seven roles
Seven reference cards, one per role, to consult during the game or to brush up before playing. They are not the secret roles of a game: the app deals the roles.
Mole
Moles
Knows: The other Moles (except the Snitch).
Does: Plays Clean or Sabotage. One Sabotage blows the lock. In the Getaway, marks the Contact.
Snitch
Moles
Knows: Every Mole. They do not know him and the Contact does not see him.
Does: Is one more Mole: sabotages and marks in the Getaway.
Contact
Crew
Knows: A shuffled set of suspects, with no labels.
Does: Guides the Crew with votes and proposals, without saying who is suspicious.
Double
Crew
Knows: Nothing. Knows he is on the Crew.
Does: Always plays Clean. Appears among the Contact's suspects.
Lookout
Crew
Knows: Gets an alibi after the 1st and 2nd lock that blows with cards.
Does: A team member who played Clean. A clue, not proof.
Driver
Crew
Knows: Nothing extra.
Does: In the Getaway protects one person (not himself). If accused, the accusation is void.
Crew member
Crew
Knows: Nothing. No powers.
Does: Votes, plays Clean and watches. His Getaway mark does not count.