Mole in the Crew EspañolPortuguês

Mole in the Crew: who is the mole?

Hidden-role party game · 5 to 10 players · 15-25 minutes

A crew is about to open a bank vault in a single night, but the police have bought part of it. Talk, vote in the open, play secret cards and spot the moles before it is too late. One phone or one phone each.

Android only · Web version in testing

  • Free (with ads)
  • No sign-up
  • 5-10 players
  • 15-25 min

On iPhone, for now you play from the browser (web version in testing).

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Mole in the Crew: who is the mole?
Case open

What is Mole in the Crew

It is a hidden-role game (also called social deduction) with a heist theme. The Crew is the majority but does not know who is who; the Moles are few, undercover, and want the job to fail. An informant, the Contact, knows where the danger smells from and cannot say it out loud. Nobody is eliminated: everyone plays to the end.

  • 5 to 10 players, 15 to 25 minute games (quick mode of about 5).
  • One phone passed around or one phone per player in a room with a code, QR or link.
  • Seven roles with different powers and a final scene, the Getaway.
  • Free with ads; optional one-time purchase, no subscriptions.
  • App in Spanish, English, Portuguese, French, German and Italian.

How to play in 3 steps

  1. Propose and vote

    The Boss proposes a team to open a lock. Everyone votes in plain sight, with names: more than half approves.

  2. Secret cards

    Each team member secretly plays Clean or Sabotage. Cards are shuffled and revealed one by one: a single Sabotage blows the lock.

  3. The Getaway

    If the Crew opens three locks, the Moles get one last joint accusation to name the Contact. If they are right, they win.

Read the full rules or see the seven roles.

Watch it in two and a half minutes

Animated 2:37 tutorial: roles, locks, votes and the Getaway.

An animated tutorial with the seven roles, a lock and the Getaway. It makes sense without sound too: everything is on screen. Full rules in How to play.

Your role, in secret

Each player drags a flap up and holds it to see their role. On release, it hides again. With one phone, nobody sees anybody else’s role.

What playing with one phone is like

Seven roles, each with a secret

  • Mole
    Moles

    Mole

    Works for the police from inside the crew and sabotages locks without getting caught.

  • Snitch
    Moles

    Snitch

    The Mole that not even the other Moles know. Sees every Mole; they do not see him.

  • The crew's informant. Knows where the danger smells from and cannot say it out loud.

  • Double
    Crew

    Double

    Plays for the Crew but shows up among the Contact's suspects.

  • Gets an automatic alibi after each lock that blows: someone on the team who played Clean.

  • Driver
    Crew

    Driver

    Protects one person in the getaway car scene. If the Moles accuse that person, the accusation is void.

  • No powers, but three weapons: the public vote, memory and your voice.

What it looks like

Home screen: open a room or join with a code
Home screen: open a room or join with a code
Lobby with room code, QR and invite link
Lobby with room code, QR and invite link
Your role, in secret, under a flap only your finger can lift
Your role, in secret, under a flap only your finger can lift
The Boss picks the team for the lock
The Boss picks the team for the lock
Public vote: everyone approves or rejects, with names
Public vote: everyone approves or rejects, with names
Secret cards: Clean or Sabotage
Secret cards: Clean or Sabotage
The lock opens or blows, and the number of sabotages is announced
The lock opens or blows, and the number of sabotages is announced
The Getaway: Moles mark who they think the Contact is
The Getaway: Moles mark who they think the Contact is

Play your way

  • Online with friends

    A room with code, QR or link plus a voice call. Everyone on their own phone.

  • One phone

    Dinners, trips and game nights: the phone is passed around and nobody sees anyone else's role.

  • For streamers

    Streamer mode, permission to monetize videos and a press kit.

Free tools

Frequently asked questions

What is Mole in the Crew?

An original hidden-role game for 5 to 10 people. A crew is about to open the five locks of a bank vault in a single night, but undercover Moles working for the police are among them. Players talk, vote in public and play secret cards. A game lasts 15 to 25 minutes.

How many players do I need?

5 to 10. Role deal, team sizes per lock and sabotages adjust to the group size (see the table by number of players).

Can we play with just one phone?

Yes. The phone is passed from hand to hand: each player sees their role and plays their cards in secret, then hands it back. You can also play with one phone per player in a room with a code, QR or link. More in one-phone play.

Can I play online with friends who are far away?

Yes: the host creates a room and shares the code or the link; everyone plays on their own phone. Conversation runs over a separate voice or video call, because the app has no chat. Full guide: play online with friends.

Is it free?

Yes, with ads. 5 to 7 players is free; for 8 to 10 you can watch a video to unlock it for 24 hours. An optional one-time purchase, Mole in the Crew Pro, removes ads, lets you always play with 8 to 10 players and unlocks the Museum and Casino themes. No subscriptions.

Can I play in the browser without installing anything?

There is a web version in testing: you join from your browser, no install, in the same rooms as the app. While it is in testing it may break or change; the most complete experience is the Android app.

See all questions

Who is the mole?

Gather your crew and start the heist.

Android only · Web version in testing

Better in the appRoom notifications, full screen and your role always at hand.

Open on Google Play