Mole in the Crew Español

Driver

Crew role

Protects one person in the getaway car scene. If the Moles accuse that person, the accusation is void.

Android only · Web version in testing

Noir portrait of the Driver role

Crew Appears: From 5 players.

What it knows

  • Knows nothing extra. His moment comes in the Getaway.

What it does

  • In the Getaway secretly picks one person to protect (or nobody). If the Moles accuse that person, the accusation is void and the Crew escapes.
  • He cannot protect himself: marking yourself counts as protecting nobody.

Tips

  • Think like the Moles: protect whoever you think they will accuse, usually the one who looks most like the Contact.
  • You do not have to protect the Contact, just whoever they will mark.
Avoid: Always protecting who you think is the Contact without considering what the Moles see.

When it matters most

Only in the Getaway, but that is where the game is decided once the Crew has opened three locks.

How to play it with discretion

During the game you have nothing to hide: play like any Crew member. In the Getaway, do not say whom you will protect; the Moles only know you exist.

How to spot it if you are a Mole

If you are a Mole: if someone looks very clearly like the Contact, it makes sense for the Driver to protect them; consider doubting your mark. Your teammates' anonymous counts help you converge on someone else.

More context in the strategy guides, the role calculator and the role quiz.

Other roles

All roles · Strategy guides

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