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Double

Crew role

Plays for the Crew but shows up among the Contact's suspects.

Android only · Web version in testing

Noir portrait of the Double role

Crew Appears: From 6 players (one per game).

What it knows

  • Knows nobody. Knows he is on the Crew and that the Contact will see him among the suspects.

What it does

  • Always plays Clean. His job is to confuse: he appears in the Contact's set even though he is on the Crew.

Tips

  • Play openly and cooperate: the more locks you help open, the easier it is for the Contact to take you out of the suspect group.
  • Accept being rejected from some team without getting upset: it is part of the role.
Avoid: Pretending to be a Mole. The Crew cannot tell the difference and you will be rejected from teams it needs.

When it matters most

When the Contact spreads distrust: you may be rejected from teams without being guilty, and what matters is staying calm and cooperating.

How to play it with discretion

There is nothing to fake: always play Clean and explain your votes with facts. Saying you are the Double is a gamble: it helps the Crew understand a suspicious name, but it also tells the Moles who is not one of theirs.

How to recognise one from outside

If you are a Mole: a Double never sabotages. Someone who keeps getting rejected but was never on a lock that blew does not fit a Mole.

More context in the strategy guides, the role calculator and the role quiz.

Other roles

All roles · Strategy guides

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