Lookout
Crew role
Gets an automatic alibi after each lock that blows: someone on the team who played Clean.
Android only · Web version in testing

Crew Appears: From 5 players.
What it knows
- After the first and second lock that blows with cards, his private file shows a team member, other than himself, who played Clean on that lock.
- There is no alibi after a lock forced by the Patrol (no cards) or after the third one that blows (the game is over). If nobody else could play Clean, the file says so.
What it does
- He does not have to ask for it and there is no use limit: it arrives by itself inside his voting turn. The Lookout does not need to be on the team.
Tips
- Cross the alibi with who was on the team and how everyone voted. An alibi is a clue, not proof.
- A Mole with sabotages may simply not have sabotaged that time: playing Clean does not mean being on the Crew.
Avoid: Presenting the alibi as definitive proof. And be careful about announcing that you are the Lookout: a Mole can invent a false alibi.
When it matters most
After the first and second lock that blow with cards. After that no more alibis arrive.
How to use the alibi and the bluff
If you are the Lookout, do not announce your role unless you must: a Mole can invent a false alibi. If you are a Mole faking it, you are counting on the Crew not checking who was on the team.
How to spot it if you are a Mole
Whoever presents an alibi that does not match the real team (names someone who was not on it) is not the Lookout. And remember that a real alibi is a clue, not proof.