Frequently asked questions
Quick answers about rules, ways to play, price and privacy.
What is Mole in the Crew?
An original hidden-role game for 5 to 10 people. A crew is about to open the five locks of a bank vault in a single night, but undercover Moles working for the police are among them. Players talk, vote in public and play secret cards. A game lasts 15 to 25 minutes.
How many players do I need?
5 to 10. Role deal, team sizes per lock and sabotages adjust to the group size (see the table by number of players).
Can we play with just one phone?
Yes. The phone is passed from hand to hand: each player sees their role and plays their cards in secret, then hands it back. You can also play with one phone per player in a room with a code, QR or link. More in one-phone play.
Can I play online with friends who are far away?
Yes: the host creates a room and shares the code or the link; everyone plays on their own phone. Conversation runs over a separate voice or video call, because the app has no chat. Full guide: play online with friends.
Is it free?
Yes, with ads. 5 to 7 players is free; for 8 to 10 you can watch a video to unlock it for 24 hours. An optional one-time purchase, Mole in the Crew Pro, removes ads, lets you always play with 8 to 10 players and unlocks the Museum and Casino themes. No subscriptions.
Can I play in the browser without installing anything?
There is a web version in testing: you join from your browser, no install, in the same rooms as the app. While it is in testing it may break or change; the most complete experience is the Android app.
Do I need an account?
No. The app creates an anonymous session to join a room; it asks for no email, phone or password. Details in the privacy policy.
Which languages does it support?
The app is in Spanish, English, Portuguese, French, German and Italian. This website is in Spanish and English.
Can I stream or upload videos of the game?
Yes. You may stream and monetize videos of Mole in the Crew freely, with no permission needed. Credit and a link are appreciated. See streamer mode and the press kit.
Is it balanced?
In bot simulations (20,000 games per size) the Crew wins between 48% and 54% depending on player count. With people a subtle Contact and coordinated Moles will matter more, so treat it as a reference, not a guarantee.
Rules questions
Can the Boss include themselves in the team?
Yes.
Does the Boss vote?
Yes, all players vote. More than half approves; a tie rejects.
Can the Crew sabotage?
No, they only play Clean. A Mole, on the other hand, may play Clean whenever they want.
How many sabotages can a lock have?
As many as there are Moles with sabotages on the team. One is enough to blow it; how many is announced, not who.
What if the lock blows through the Patrol?
It counts as blown, with no cards and no alibi.
Can the Driver protect himself?
No. Marking yourself counts as protecting nobody.
What if every Mole abstains in the Getaway?
The accusation falls at random on the Crew. If two people tie, chance decides between them.