The seven roles of Mole in the Crew
Crew and Moles
Each role brings a different secret, power or doubt. Here is what each one knows, what it can do and how to play it, with strategy tips.
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MolesMole
Works for the police from inside the crew and sabotages locks without getting caught.
MolesSnitch
The Mole that not even the other Moles know. Sees every Mole; they do not see him.
CrewContact
The crew's informant. Knows where the danger smells from and cannot say it out loud.
CrewDouble
Plays for the Crew but shows up among the Contact's suspects.
CrewLookout
Gets an automatic alibi after each lock that blows: someone on the team who played Clean.
CrewDriver
Protects one person in the getaway car scene. If the Moles accuse that person, the accusation is void.
CrewCrew member
No powers, but three weapons: the public vote, memory and your voice.
How many roles at each group size
| Players | Roles |
|---|---|
| 5 | Contact, Lookout, Driver and 2 Moles |
| 6 | Contact, Lookout, Driver, Double and 2 Moles |
| 7 | Contact, Lookout, Driver, Double, 2 Moles and Snitch |
| 8 | as 7, plus plain Crew members and a decoy in the Contact's set |
| 9 | as 8, with more plain Crew members |
| 10 | as 8, with more plain Crew members |