Mole in the Crew Español

Strategy guides

For the Crew, the Moles and every role

Guides written from the game's real rules: how to spot the mole, how to play the Mole, and tips for each role.

Android only · Web version in testing

Guides

Quick tips

  • The Crew: your information is the public vote. Note who approved each team and what happened after.
  • The Moles: opening a lock buys credit for the one that matters.
  • If you are Boss: you may include yourself in the team; you know your card is Clean.
  • Everyone: save rejections: two in a row are safe, the third blows the lock.

All roles

  • Mole
    Moles

    Mole

    Works for the police from inside the crew and sabotages locks without getting caught.

  • Snitch
    Moles

    Snitch

    The Mole that not even the other Moles know. Sees every Mole; they do not see him.

  • The crew's informant. Knows where the danger smells from and cannot say it out loud.

  • Double
    Crew

    Double

    Plays for the Crew but shows up among the Contact's suspects.

  • Gets an automatic alibi after each lock that blows: someone on the team who played Clean.

  • Driver
    Crew

    Driver

    Protects one person in the getaway car scene. If the Moles accuse that person, the accusation is void.

  • No powers, but three weapons: the public vote, memory and your voice.

Better in the appRoom notifications, full screen and your role always at hand.

Open on Google Play